Friday, January 24, 2014

Updates and changes and bears oh my

In this post, I would like to briefly go over how we have changed our approach in designing this game.  Originally, we were going to make a game comprised of 4 dungeons.  Each dungeon was to be a 10 minute experience, giving us 40 minutes of gameplay.  In addition, there was going to be a final boss once all these dungeons were cleared.  As each dungeon also included its own boss battle, we were going to have a total of 5 bosses.  This was our goal for a couple of weeks until we sat down and really started digging deep into the design of this game.  At around the same time, we were coming up with different witches, and it sunk in that we needed to pull back.

We decided that instead of aiming for 4 dungeons, that we would aim for 2.  These dungeons would each be comprised of 5 to 6 challenges for the player to overcome and a boss battle.  We would therefore only have 2 bosses, the 3rd final boss only if there is enough time for it.  In addition, we are shooting to have a tutorial level, which is currently in development and should be ready to show off in the near future.  

So far, the tutorial is shaping up to be a forest environment, as originally planned for one of our environments.  The other two environments are going to be based off our new witches, Time Witch and Cake Witch.  Both the tutorial and Time dungeon have more or less been designed and need to be refined and built.  Design progress is rollin rollin rollin like prices at your local *** store. 

Short, texty post, but we're working on the visual now, please be patient.    

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