Friday, January 17, 2014

If I could turn back time and my name was Cher

We're not dead.  Yet.  We never really tied our progress from last quarter into a nice bow, so this post will do just that.  I would like to share with you what we were able to accomplish last quarter.  At the end of November, we delivered our Alpha build.  This included the basic functionality of the game, as well as some very basic art assets.

We were not able to completely finish Dream Witch as planned, but got her in the game with a placeholder texture.  Below, is Dream Witch from concept to model, to model with texture.      


We hope to finish her in a couple weeks.  Maybe by then, she will be ready to be animated as well.  In addition, we managed to finish some basic props and an enemy.  


These are all in engine, though not in our actual build.  This was an art test of sorts, which made it painfully obvious that we've got a ways to go if we want this game to look good.  We've got a better grasp of the art direction this quarter, and we can only get better from here, especially when we add lighting.  

  
Here is a shot from the beginning of the level of our build.  We cranked out about 5 levels, though only managed to sprinkle the first with some crude art.  But you can play the game, and that's all that matters.  


Pretty cool trees, dude!  Cowabunga


And here is the lovely Meiosis in action.  We actually managed to get these guys animated and they look pretty cool!  

Looking back, it doesn't seem like all that much.  We've got a long way to go...

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