Sunday, April 27, 2014

Tangible Treats!

Despite having the Life Witch stickers for probably well over a week by now, I just had the chance to take beautiful pictures!


Ta-da!  Here's a close up of her in all of her sticker glory.  She came out very nice!


And here she is next to the Bala business card.  She's pretty big!


Big enough to display!  She can be stuck on stuff or displayed on a shelf.


Millions (five) of witches.

Stickermule did a fantastic job!  The stickers look easy to peel and are of very nice quality.  I'll definitely be getting more stickers from them in the future.

In other news, Life Witch's design is stepping up its game and changing!  Check out her new prospective bad self:


The reason for this change is to make her a lot more interesting.  Her cloak wasn't bad, but it was covering up a whole heck of a lot.  It was also inhibiting a lot of her movements and silhouette in general.  A pretty late decision that had to be made, but we're going for it!

That's all for now!  We hope to show you screenshots from the game very soon!



Sunday, April 20, 2014

They Don’t Know About Black Pearls, But I Will Show Them



Silverback Stacks, jumping out the jungle

Blowing tiger stripe bubbles with "Go To Hell" bubblegum

When I was younger space shuttle got hung in front of everyone

And grandmum tells me to stay humble but do not un-der-stand

One of these mumbles will make 'em throw up they arms and hands

Now stumble and they will know I put on my pants

One leg at a time, like they do, pay us no mind

But everybody look at why we do it, it take us more time




Say-Hey, good Bala folks! It’s David Houston, concept artist extrodenair, checking in this week on the big blog. As usual I hope everybody has been well! If not, then I’m sorry about that. Just take it one day at a time and eventually the rough patches will be behind you. Sending positive waves across the interweb baby!

Anywho, the Bala squad has had its attentions focused in on E3 prep for Prisma, so we haven’t had much in the ability to advance our game to much; but that doesn’t mean we’ve been doing nothing. The Overlord thought that now would be a good time to eek out some promotional stuff and let the world know about the awesomeness that is Bala.  So that’s pretty much what we’ve been on! Angelica came up with some nice stickers and business cards (I believe she showed those last week) that have all the good Bala info on it, and I’ve come up with a nice style piece to help plug the game, which I will share…right…now!



Behold the fruits of my labor! What we have here is Life Witch facing off against our first level boss time witch (coming soon!).This is a basic take on both of their default attacks, as they stand within a twisty time void of sorts. The style of this piece is a little bit more to how I draw personally, which leans more towards realism than the actual style of the game itself. But that’s basically what Angelica wanted, she told me to do what I do, and thus I did! I’m also a sucker for dynamic, action type sequences so I went there to make it look cool!



I tried my best to capture the nuances in both their personalities within the piece so that the viewer could get a good idea of who these cats might actually be! Time Witch is a very reserved and reluctant combatant, so I tried my best to make her appear as she is unsure about what she’s doing.  Her face is tensed up as she pulls away from the battle, while peeking out from one eye. Her body is also in an escape like pose too, as if she would rather run away then engage in conflict.



Life witch on the other hand is a bit of a whack job, she comes off as the aggressor despite being the one who was “wronged” by the other witches. I tried to give her a very strong pose with good balance, to help drive that home. I also gave her scarf the raised arc position that is common in animals with hostile intent to add to the aggressor feel. She also is sporting a nasty smile, that helps to point out that despite the danger of the situation, she is amused by it all.



Well that’s what we’ve got for now, next week there should be more movement on the game itself so look forward to it. 

So until next time kiddies, wishing you wealth, health, and insight!